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PAXAL

platform

The photoreal game engine for the open web.

PAXAL is the engine layer between captured reality and the interactive web — a runtime that treats Gaussian splats as first-class game-world primitives, not as a viewer trick.

No install, no app store, no engine license. A URL.

  • 01Streams a 4 km² scanned world to a mid-range laptop in under 6 seconds.
  • 02Runs on phones shipped since 2022.
  • 03Zero install. Zero plugin. Zero engine license.

THE TWO BETS

where the engineering goes

bet a

Splat Patching

making the photoreal interactive

A Gaussian splat is, today, a photograph you can walk around in. PAXAL turns it into a thing a game engine can touch: collision, deformation, occlusion, composition.

Read the patching brief →

bet b

Splat Streaming

making the photoreal deliverable

Worlds this dense don't fit on a phone. PAXAL streams them — chunked, LOD-laddered, OPFS-cached — so a flagship laptop and a 2022 mid-range phone load the same URL and both run it.

Read the streaming brief →

BUILT ON PAXAL

what runs on the engine today

DRIVElive

Drive a real, scanned space in your browser.

Play it →

Walk mode and multiplayer are exploratory. No dates.

PRESS & INQUIRIES

For the engine story, the demo, or the founders → hpj675@gmail.com

The web is the next console.

Drive a real space →