PAXAL
platform
The photoreal game engine for the open web.
PAXAL is the engine layer between captured reality and the interactive web — a runtime that treats Gaussian splats as first-class game-world primitives, not as a viewer trick.
No install, no app store, no engine license. A URL.
- 01Streams a 4 km² scanned world to a mid-range laptop in under 6 seconds.
- 02Runs on phones shipped since 2022.
- 03Zero install. Zero plugin. Zero engine license.
THE TWO BETS
where the engineering goes
bet a
Splat Patching
making the photoreal interactive
A Gaussian splat is, today, a photograph you can walk around in. PAXAL turns it into a thing a game engine can touch: collision, deformation, occlusion, composition.
Read the patching brief →bet b
Splat Streaming
making the photoreal deliverable
Worlds this dense don't fit on a phone. PAXAL streams them — chunked, LOD-laddered, OPFS-cached — so a flagship laptop and a 2022 mid-range phone load the same URL and both run it.
Read the streaming brief →BUILT ON PAXAL
what runs on the engine today
Drive a real, scanned space in your browser.
Play it →Walk mode and multiplayer are exploratory. No dates.
PRESS & INQUIRIES
For the engine story, the demo, or the founders → hpj675@gmail.com