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PAXAL

/api/arenas

Catalogue of arenas the runtime recognises. Rendered from lib/arenas.ts at build time — content contributors can verify a new entry by checking it appears here after a deploy. See /api/manifest for the chunked-arena file format.

  1. ROOM

    id: room
    ready

    indoor scan — 3 LODs, walls collide

    spawnPos
    [-2.00, -1.00, -1.40]
    floorY
    -3.80
    ladder
    3-rung (LOD 0, 1, 2)
    collision
    https://pub-63685508b64c4e2288034005436b8663.r2.dev/arena/room.collision.glb
    manifest
    https://pub-63685508b64c4e2288034005436b8663.r2.dev/arena/room-chunked/manifest.json
    playRadius
    12 m
    fog
    near 6 m · far 18 m · #1a1c20
  2. LUDLOW SQUARE

    id: ludlow
    ready

    outdoor square — paved, open driving

    spawnPos
    [-4.40, -0.10, -1.30]
    floorY
    -0.70
    ladder
    4-rung (LOD 0, 1, 2, 3)
    collision
    https://pub-63685508b64c4e2288034005436b8663.r2.dev/arena/ludlow.collision.glb
    playRadius
    45 m
    fog
    near 40 m · far 90 m · #2a2d33
    sunFlare
    (0.72, 0.18) · intensity 0.55 · warmth 0.4
  3. LA NIGHT

    id: la-night
    ready

    urban streets at night — drive the grid

    spawnPos
    [7.00, 2.10, -4.50]
    floorY
    0.60
    ladder
    3-rung (LOD 0, 1, 2)
    playRadius
    80 m
    fog
    near 25 m · far 70 m · #1d1a17
    sunFlare
    (0.32, 0.42) · intensity 0.35 · warmth 0.7
    splatScale
    10×
  4. LA NIGHT AERIAL

    id: la-night-aerial
    ready

    fly over LA at night — city block grid

    spawnPos
    [7.00, 80.00, -4.50]
    floorY
    0.60
    ladder
    3-rung (LOD 0, 1, 2)
    splatScale
    10×
    flight
    enabled